AI Insights · Timothy · December 2021
Top 5 iOS Racing Games in Poland: Q4 2021 Performance
Explore the performance of the top 5 racing games on iOS in Poland during Q4 2021, featuring trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top five racing games on iOS in Poland showcased varied performance in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the trends and engagement levels for each game.
Bridge Race
The game from SUPERSONIC STUDIOS LTD experienced fluctuations in weekly downloads, peaking at around 10.4K in early November. Weekly revenue saw a notable increase towards the end of the quarter, reaching approximately $69 in late November and $61 in mid-December. Active users showed a slight decline overall, starting at 2.8K in late September and ending at 2.1K by the end of December.
Shell Racing Legends
Published by Carbon 12.011, this game saw a steady increase in weekly downloads, peaking at 5.8K in the week of December 20. Active users also grew consistently, starting from just 24 in early November and reaching 8.1K by mid-December. Revenue data was not available for this period.
Mario Kart Tour
Nintendo's popular racing game maintained a steady weekly revenue, with notable peaks of approximately $200 in early October and late December. Weekly downloads had a significant drop initially but stabilized around 1.5K towards the end of the quarter. Active users saw a gradual decline from 13.5K in late September to around 9.7K by the end of December.
Need for Speed No Limits
Electronic Arts' game showed varied weekly revenue, with a peak of about $1.4K in early November. Weekly downloads ranged between 600 and 1.8K, peaking in late November. Active users remained relatively stable, with a slight increase in early December, reaching around 7.8K.
Happy Printer
Freeplay LLC's game experienced a steady increase in weekly downloads, peaking at 1.9K in late December. Active users also grew, starting from 2.2K in late September and reaching approximately 3.8K by the end of December. Revenue data was minimal, with only a small increase in the final week of December.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.